Take a ramble around D&D

I have a lot of D&D posts in the pipeline. The problem is, all of them are going to take work and research and time, all of which I don’t have or don’t want to commit right now. So, instead of floundering around at one of those this week, I’m going to give them the time they need to simmer, maybe add the spice of research and a fresh grinding of doing the work, and instead, serve up this as your entrée into random dnd blog-ness. It might be a bit of a ramble, but its a DND related ramble. That makes it okay. Continue reading “Take a ramble around D&D”

After Action Report: Bridge on the River DIE!

This week at Adventurer’s League, I decided to use a set piece and make an encounter that would actually be memorable, actually be a little threatening, and would actually give me around in combat for a change. So I put a little bridge in… Continue reading “After Action Report: Bridge on the River DIE!”

RPG dreams: A new system each time

I’ve had this dream for a while: to find a group flexible enough and willing to put in the effort to run 52 RPG systems in a year, a new one each week. I haven’t found that group yet, but as I was talking to my not-quite-a-boss at the gamestore yesterday, he counter-offered with a store event idea: 12 games in twelve systems in 12 months. Continue reading “RPG dreams: A new system each time”

Handcrafted Heroes 2: The Death of Bonda

Last week, I rambled and ranted about making Bonda K’dock, my barbarian in a world of super heroes. Well, after all that effort of the post, and a week of rebuilding him from scratch, I regret to inform you, my reading public, that Bonda is DEAD. Continue reading “Handcrafted Heroes 2: The Death of Bonda”

Handcrafted Heroes: Rambles on creating characters in a super hero RPG

As I said in the state of the status, I’ve been playing in a super hero RPG. It’s been a lot of fun, but I have had some teething troubles trying to make characters that work well with the group and with the world that their in. SO let’s talk about that. Continue reading “Handcrafted Heroes: Rambles on creating characters in a super hero RPG”

Planet Mercenary Slash Star Wars

My little sister hadn’t seen Star Wars. She knew the basics, but I think it’s worth seeing the whole thing. So while I’m watching the films, I keep thinking about how I would run a Star Wars game in Planet Mercenary. It wouldn’t be too hard, methinks, so I wrote this. I know this is not a complete conversion. If there are any egregious errors, let me know and I will make some changes/additions. Use this however the heck you want. Continue reading “Planet Mercenary Slash Star Wars”