This is week 11 of Shop D&D and I started a new adventure that I will pretentiously call “The Vampire of Mosray.”
We started a bit late, as the bard wanted to change into a barbarian, but we’ve started later, so it wasn’t too bad. I think I set the scene pretty well, with a foggy, misty day foreshadowing the vampire ahead. I also conveyed the tone of the town pretty well.
I got to use my new DMing tool, the City Squares. I’m not sure exactly how well it went, I’ll ask for feedback from players next week when the adventure ought to be over. Hopefully. As I will be gone the following week and I’d prefer to not leave a mystery hanging. Its hard enough to remember clues from week to week, much less with an extra week stuffed in between.
The reached the town, I got rid of the rogue in the clever way i had planned, letting the rogue switch to a cleric. 2 character swaps this week. It was in a bit of a story lull, which is why I encouraged it. I would have had them think about it a tad more if they were actually in a dungeon.
With the character swaps all up, story could progress. they met their contact, learned about the vampire, and started investigations, where things fell a part, a bit.
Item the first: I did not have my facts straight. I had to make up facts about my dead NPCs that I should have had before I began. I also had to place them on my map, which should have been figured out way earlier. The Monk also surprised me with a Medium religion check about vampires, what they like and don’t like and I had to establish what was superstition and what was not on the fly. That was rough.
Anyway, investigations progressed. The monk went to talk to the constabulary, who I made lazy, difficult, idiots as part of my Grand Agenda. The druid went to talk to a tree in the park, who I dabbled a clue before. I also added a random beggar, who I should have prepped better.
Item the second: Split Party experience was not balanced. This isn’t really my fault, per se, but I hate when it happens. The druid went to the better place for info than the monk. Happens. But I wish I could have balanced it better.
So the party encountered clues toward the primary Red Herring. His name was Alucard, which is Dracula backward. Only the monk seemed to notice, which is why he tried to avoid it. But it was not the owner of the shop.
Item the third: I rushed into awesome shop keeper and didn’t hold out for a deeper herring. I ought to have done a lot more, with making acusations and pointing out vampiric tells, that were all coincidental. Instead, I sold some pretty cool things.
The Monk bought:
- an umbrella with a carved giraffe handle, (reference to previous campaign)
- A Couatl headdress (reference to previous campaign)
- A Triceraclops Powder Infusion, which is a consumable that gives Barkskin (also, a reference to previous campaign)
- An improvement to his elven rope
The Barbarian bought
- 3 doses of Wyrmwood Leaves, which are a slightly addicting drug that blocks all psychics, both helpful and harmful for, eh, an hour or so.
- He also paid a silver for Alucard to try and find a giant’s jawbone.
The Druid and the Cleric bought nothing, that I recall, although the cleric got tossed out of the store for casting detect magic.
And then the vampire struck again, with the players trying to turn a cut scene into a combat encounter. And I ended it. I think it went well and I hope I can wrap it up next week.