This is the second week of season 2! I thought we wouldn’t be separating, after last week. Much to my surprise, the group that runs before mine and usually breaks up to join mine announced that they wouldn’t be stopping and would run parallel to mine. Which I don’t have a problem with at all! It had been part of the plan, I just wish there had been more coordinating.But that doesn’t matter overmuch. My table is now small and I can make my mistakes without having them effect a large group. So let’s get started!
First, always be ready for ANY size group. Man, has this been an issue at Shop D&D. Some days I’ll have 10 guys, sometimes I have 2. I need to make sure that I spend some thought cycles on what would happen if the numbers changed drastically.
Second, don’t tie plot points to characters (without back up). I had expected the barbarian to join us and had some fun plot points based around his actions. But, all of a sudden, he’s in a different group and the plot wouldn’t mean as much for the other players. If I had really wanted to rerun that story, I could have, as it wasn’t personal to the character, but it could have worked. I ended up running something else instead.
Third, know your mechanics. I made up a monster on the spot and wanted it to be making zombies based on crypt shelf storages. I sucked at this so hard. I don’t know how I should have done it, yet. I’ll be running it again, I’m sure, due to plot and my desire to reuse monsters. Next time, I’l have something to make it more threatening. (Although this week, since I only had 2 players at my table, I could have gotten away without having the zombie making mechanic, as they were close to overwhelmed anyway)
I think that’s it for this week. Which is good as I’m headed to the ‘next week’s’ game right now. Hopefully I’ll have this up even faster this time!