Have I mentioned 12m12s recently? that happens tonight. And in prepping and running this system, I have fallen head over sticky heels for the GUMSHOE system. And, in mentioning it to others, interest was expressed in my adapting the game for a more fantasy format. Never being one to shirk from having too much on my plate, I’ve started to jot some notes down and put thought cycles into the development of my adaptation for it. So let’s talk about it, shall we? Continue reading “GUMBOOT: An RPG adaptation rough notes and ideas (or I am too busy to do this work!)”
I play a lot of D&D. And when I’m not playing about it, I’m reading about it. And when I’m not reading, I’m writing about. Or, at the very least, thinking about it. A big swath of my time is spent with my mind on the game and so its no surprising when my interpretation of the game seems a little far fetched. You don’t know the bubbles I’ve seen.
Today, I want to take an unusual stance, one I’m not sure how solid the footing is, nor how big the space to maneuver. It may not be a defensible position, and I probably shant hold it “What if players having a choice is a bad thing?”
… this is probably going to get messy. Continue reading “Sometimes Freedom is Wrong (in a D&D context)”
I was hoping to have a nice, well thought out piece about DM burnout, but, instead, my game of D&D on Wednesday got kind of crazy so I have to change up what’s on my docket for today. Continue reading “Hold the phone: Strange things afoot at AL”
Black Friday Weekend, I was at my local game store to pick up something I ordered and was persuaded to shop around a bit. I picked up a game entitled TimeWatch, and with my ordered in copy of the Doctor Who RPG, I set out hoping to not spend more money.
Little did I know this one chance purchase would haunt me for a month, and cast a grim shade on my plans for the new year. Continue reading “12S 12M: This is starting to look like a bad idea (basically, an RPG ramble…)”
This week in the megadungeon, I had only a single player, due to people having work school and weather. So I rolled up an NPC an we delved the dungeon together. This is what we found…. (Or found out, in a meta game sense.) Continue reading “5e Megadungeon Debrief: Session 2”
With bits and pieces I’ve gleaned from our session, and a bit more research into the concept, this is the next version of the Megadungeon Briefing Document. It’s not necessary that you read this to play, but it is very helpful. (A lot of this is Copy/Paste from the last document. Changes and information new to this version are in red.
So, after I came up with the idea on Saturday, I ran the first session on Tuesday, which is pretty impressive, I think. A lot of that was designing the tables that, while not 100% complete, are 100% reusable. So if I needed to make a new dungeon, I could. But, ideally, “Megadungeon means never having to say ‘Let’s start from Square 1’” Continue reading “5e Mega Dungeon: First session debrief etc”
So, in continuation of my last D&D post, there are some information and tweaks that need to be addressed real quick, so people can know what to make for characters and such. This is that for the first test run of the concept. If I make a new one of these, I’ll post in big red letters with a link. But for now, use this. Continue reading “5e Megadungeon Project: Briefing Document”
This is a bad idea.
Let’s start with that. Get that right out of the way, intercept the comments, and set everyone’s expectations where they should be. Actually, let’s emphasize.
THIS IS A BAD IDEA!!
Right now, we can….
Hold on, I don’t like the defeatist tone there. Let’s try once more.
THIS IS (probably) A BAD IDEA!!
Remember when I reviewed D&D books? I’ve bought so many since then, my tastes have changed, and I’ve grown as a person. But I never really did review more books. And with a new one out, its time to dust off the old 10 Point Scale and give it a once over.