What I Did Wrong at Planet Mercenary.

So I’ve shifted the goal of my 12M12S endeavor and instead, I’m going to be running a weekly not-D&D game at the shop. My first foray is in running a game I’ve been wanting to give a good solid run to for a while, Planet Mercenary. I love a lot of the things this game does, but it seems every week, I’m knocking out a new tool or table for myself that should be in the book (or a lot easier to find in the book!)

Of course, it’s not always the game designer’s fault I’m having trouble. It’s more often mine. And thus I being you a new season of What I Did Wrong at D&D The RPG Showcase. Planet Mercenary. Continue reading “What I Did Wrong at Planet Mercenary.”

5e Mega Dungeon: First session debrief etc

This part 3 or so of my mega dungeon escapades. Part 1 is here, Part 2 is also here. You don’t really need to read them in order, but it might help you know what I am talking about…

So, after I came up with the idea on Saturday, I ran the first session on Tuesday, which is pretty impressive, I think. A lot of that was designing the tables that, while not 100% complete, are 100% reusable. So if I needed to make a new dungeon, I could. But, ideally, “Megadungeon means never having to say ‘Let’s start from Square 1’Continue reading “5e Mega Dungeon: First session debrief etc”

5e Megadungeon Project: Briefing Document

So, in continuation of my last D&D post, there are some information and tweaks that need to be addressed real quick, so people can know what to make for characters and such. This is that for the first test run of the concept. If I make a new one of these, I’ll post in big red letters with a link. But for now, use this. Continue reading “5e Megadungeon Project: Briefing Document”

New Project: 5e Procedural Megadungeon

This is a bad idea.

Let’s start with that. Get that right out of the way, intercept the comments, and set everyone’s expectations where they should be. Actually, let’s emphasize.


Right now, we can….

Hold on, I don’t like the defeatist tone there. Let’s try once more.

THIS IS (probably) A BAD IDEA!!

Nailed it. Continue reading “New Project: 5e Procedural Megadungeon”

D&D Book Review: Xanathar’s Guide to Everything

Remember when I reviewed D&D books? I’ve bought so many since then, my tastes have changed, and I’ve grown as a person. But I never really did review more books. And with a new one out, its time to dust off the old 10 Point Scale and give it a once over.

Continue reading “D&D Book Review: Xanathar’s Guide to Everything”

Asterion’s Office Chapter 1 Page 01

Hey guys! Remember that poll? D&D was the overwhelming result, so I’ve pondered over the topic. I’ve thought about telling old stories, how to play things, a chibi project, a bunch of things. I realized, though, that I wanted to challenge myself with a couple of comic things I’ve not done before.
First, I use color as a crutch. Now, I’d do some shade color things, but that’s not the same as my bucketfill colors I’ve been using for like, 7 years. This isn’t quite the effect I want to do, but for this comic experiment, we’ll e rocking B&W (okay, maybe grayscale)
Second, I’ve thought about newspaper comics. They do something a little different in story and writing, where they rehash in basic terms what has gone before, keeping the reader in the NOW aware of what is going on, so they can understand this strip without seeing others. This is a small change, but it’ll feel different from my standard writing. Maybe. (*Shrug?*)
Third, as for content, I started filling my sketchbook with D&D ideas and minotaurs came up rather often (for good reasons). I realized my m’taurs aren’t very consistent as I’ve like them to be. The best way to learn how to draw something well, in my opinion, is to draw it every day for a comic. So m’taurs will be the main characters, so I can figure out how to draw them, y’know? (I can tell you right now: hooves and horns. Those will be the tricky bits)
Fourth, on a meta level, I’ve not been happy with the amount of readership. In part because I can’t tell who reads off of Patreon (although only 3 people did the poll), but really, in general, I’m not gaining readers. So I’m going to be posting these on another site, most likely drunkduck, but I haven’t settled on that. I’m also not sure of exactly how I’ll be presenting it, but, ideally, I’ll build a bit stronger of an audience off of it.
Fifth, on the nature of the schedule: Ideally, I’ll have 30 of these D&D based comics. Not only is that a nice round number, but it will carry me through November and NaNoWriMo, which will be a thing again. I might do something special in December, but I have no idea what quite yet. I did make strides on Chapter 3 of RiGP this week. Short strides, but it’s starting to come together. It’ll take a firmer writing job than I’ve used, to make it all come together just right. But, Ideally, we’ll ring in 2018 with that.
Sixth, on the title. it was just a working title for a while, but the name ended up sticking. I think, like a lot of my stories, it’ll be a bit familiar in concept, but really unique in execution. That’s the goal, anyway. It is very similar to an older comic called Dungeon Denizens, but that’s not online anymore. I’d love to get a copy though, of that and of the Gaming Guardian’s comic. Classic stuff that really made me a cartoonist.
I’m not worthy, yet, but I would love to take on a project like that. I think it would have lasted longer in today’s Patreon filled market. Of course, it probably had a following mostly because there were less games in town… I dunno. I find it entertaining. (i found the first 3 years of it are still hosted on a falling apart site on comic genesis. That ate up a bit of my time writing this.. Good stuff.)
Anyway, one of their problems was that they couldn’t keep an artist in their later years. I wasn’t up on the drama, but they changed a few times, then it died off. I’d love to be that creative force behind keeping good projects from death. No idea what the right way to make that a business would be.
First, I should get good at drawing I guess. That’ll be it for this super long commentary.
PS: I still owe you 2 random filler arts that I did not get done this week. Next week looks a little more open, especially since I have content rollling out. Keep an eye out
TL:DR? We’re doing a black and white minotaur comic for a bit. Enjoy!

After Action Report: Bridge on the River DIE!

This week at Adventurer’s League, I decided to use a set piece and make an encounter that would actually be memorable, actually be a little threatening, and would actually give me around in combat for a change. So I put a little bridge in… Continue reading “After Action Report: Bridge on the River DIE!”

RPG dreams: A new system each time

I’ve had this dream for a while: to find a group flexible enough and willing to put in the effort to run 52 RPG systems in a year, a new one each week. I haven’t found that group yet, but as I was talking to my not-quite-a-boss at the gamestore yesterday, he counter-offered with a store event idea: 12 games in twelve systems in 12 months. Continue reading “RPG dreams: A new system each time”

Handcrafted Heroes 2: The Death of Bonda

Last week, I rambled and ranted about making Bonda K’dock, my barbarian in a world of super heroes. Well, after all that effort of the post, and a week of rebuilding him from scratch, I regret to inform you, my reading public, that Bonda is DEAD. Continue reading “Handcrafted Heroes 2: The Death of Bonda”