12S 12M: This is starting to look like a bad idea (basically, an RPG ramble…)

Black Friday Weekend, I was at my local game store to pick up something I ordered and was persuaded to shop around a bit. I picked up a game entitled TimeWatch, and with my ordered in copy of the Doctor Who RPG, I set out hoping to not spend more money.

Little did I know this one chance purchase would haunt me for a month, and cast a grim shade on my plans for the new year. Continue reading “12S 12M: This is starting to look like a bad idea (basically, an RPG ramble…)”

5e Megadungeon Project: Briefing Document (Version 2: Brief Harder)

With bits and pieces I’ve gleaned from our session, and a bit more research into the concept, this is the next version of the Megadungeon Briefing Document. It’s not necessary that you read this to play, but it is very helpful. (A lot of this is Copy/Paste from the last document. Changes and information new to this version are in red.

Continue reading “5e Megadungeon Project: Briefing Document (Version 2: Brief Harder)”

5e Mega Dungeon: First session debrief etc

This part 3 or so of my mega dungeon escapades. Part 1 is here, Part 2 is also here. You don’t really need to read them in order, but it might help you know what I am talking about…

So, after I came up with the idea on Saturday, I ran the first session on Tuesday, which is pretty impressive, I think. A lot of that was designing the tables that, while not 100% complete, are 100% reusable. So if I needed to make a new dungeon, I could. But, ideally, “Megadungeon means never having to say ‘Let’s start from Square 1’Continue reading “5e Mega Dungeon: First session debrief etc”

5e Megadungeon Project: Briefing Document

So, in continuation of my last D&D post, there are some information and tweaks that need to be addressed real quick, so people can know what to make for characters and such. This is that for the first test run of the concept. If I make a new one of these, I’ll post in big red letters with a link. But for now, use this. Continue reading “5e Megadungeon Project: Briefing Document”

New Project: 5e Procedural Megadungeon

This is a bad idea.

Let’s start with that. Get that right out of the way, intercept the comments, and set everyone’s expectations where they should be. Actually, let’s emphasize.

THIS IS A BAD IDEA!!

Right now, we can….

Hold on, I don’t like the defeatist tone there. Let’s try once more.

THIS IS (probably) A BAD IDEA!!

Nailed it. Continue reading “New Project: 5e Procedural Megadungeon”

D&D Book Review: Xanathar’s Guide to Everything

Remember when I reviewed D&D books? I’ve bought so many since then, my tastes have changed, and I’ve grown as a person. But I never really did review more books. And with a new one out, its time to dust off the old 10 Point Scale and give it a once over.

Continue reading “D&D Book Review: Xanathar’s Guide to Everything”

Take a ramble around D&D

I have a lot of D&D posts in the pipeline. The problem is, all of them are going to take work and research and time, all of which I don’t have or don’t want to commit right now. So, instead of floundering around at one of those this week, I’m going to give them the time they need to simmer, maybe add the spice of research and a fresh grinding of doing the work, and instead, serve up this as your entrée into random dnd blog-ness. It might be a bit of a ramble, but its a DND related ramble. That makes it okay. Continue reading “Take a ramble around D&D”

After Action Report: Bridge on the River DIE!

This week at Adventurer’s League, I decided to use a set piece and make an encounter that would actually be memorable, actually be a little threatening, and would actually give me around in combat for a change. So I put a little bridge in… Continue reading “After Action Report: Bridge on the River DIE!”