Hexcrawls are a part of D&D that I haven’t been able to grok. There’s just been too many things that didn’t make sense, and I chalked them up to version differences. I did join D&D during 4e, after all, so I’m sure there’s things in older versions I missed entirely.
Except things weren’t really making sense in my D&D archeology. I would see that people HAD run hexcrawls, or at least, similar styles of play, but they rarely mentioned the mechanical bit of how they were running it. There was a lot of how to skip that part of the game, to simplify it down as you handwave away
Last week, I learned about a old piece of D&D history, the board game Outdoor Survival. How is a game that is not D&D a part of D&D history? Well, this game was used as a map for the overland travel aspects of early versions of the grand old game. A token representing the party is placed on a large hex map of the area, in full view of the party, and is moved as the party chooses, and encounters happen as they do, yadda yadda.
Anyway, in thinking about this piece of history, my mind has been blown.
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