Specialty System

This is the RPG system that I’ve been making. This is version 1.8.

The Specialty system is designed to be modular. If your game master decides that they want to use some advanced modules to increase the complexity of the game, then they can do so.

If you are familiar with RPGs, here is a quick list of things that are different:

  • There are no ability scores. We focus on training as opposed to innate talent, represented by adding a Specialty Die, a d6, to the d20 to do something
  • On your turn, you normally have 1 action that you can use to move or shoot or whatever.
  • Your hit points is separated into 2 parts, Stamina and Health. Stamina recharges after a breather, Health needs medical attention.

Index of the Specialty System