So, after I came up with the idea on Saturday, I ran the first session on Tuesday, which is pretty impressive, I think. A lot of that was designing the tables that, while not 100% complete, are 100% reusable. So if I needed to make a new dungeon, I could. But, ideally, “Megadungeon means never having to say ‘Let’s start from Square 1’” Continue reading “5e Mega Dungeon: First session debrief etc”
So, in continuation of my last D&D post, there are some information and tweaks that need to be addressed real quick, so people can know what to make for characters and such. This is that for the first test run of the concept. If I make a new one of these, I’ll post in big red letters with a link. But for now, use this. Continue reading “5e Megadungeon Project: Briefing Document”
This is a bad idea.
Let’s start with that. Get that right out of the way, intercept the comments, and set everyone’s expectations where they should be. Actually, let’s emphasize.
THIS IS A BAD IDEA!!
Right now, we can….
Hold on, I don’t like the defeatist tone there. Let’s try once more.
THIS IS (probably) A BAD IDEA!!
Remember when I reviewed D&D books? I’ve bought so many since then, my tastes have changed, and I’ve grown as a person. But I never really did review more books. And with a new one out, its time to dust off the old 10 Point Scale and give it a once over.
This week at Adventurer’s League, I decided to use a set piece and make an encounter that would actually be memorable, actually be a little threatening, and would actually give me around in combat for a change. So I put a little bridge in… Continue reading “After Action Report: Bridge on the River DIE!”
I’ve had this dream for a while: to find a group flexible enough and willing to put in the effort to run 52 RPG systems in a year, a new one each week. I haven’t found that group yet, but as I was talking to my not-quite-a-boss at the gamestore yesterday, he counter-offered with a store event idea: 12 games in twelve systems in 12 months. Continue reading “RPG dreams: A new system each time”
This weekly article that no one reads thing is starting to wear on me. But I shall persevere. Gives me something to do at work. Continue reading “RPG Musings: Pokémon Hexcrawl”
Last week, I rambled and ranted about making Bonda K’dock, my barbarian in a world of super heroes. Well, after all that effort of the post, and a week of rebuilding him from scratch, I regret to inform you, my reading public, that Bonda is DEAD. Continue reading “Handcrafted Heroes 2: The Death of Bonda”
I was maybe 80% prepared for D&D this week, as opposed to the 65% I was the week before. We’re slowly picking up the pace. Eventually, we’ll be in the territory that most of SKT is, with the party just moving from place to place and the DM having to read the descriptions and run the encounters as they reach them. But we’re not there quite yet, so I can keep preparing and getting better. Continue reading “What I Did Wrong at D&D, Family Edition: Ep2”