The King’s Clash: Things Matt figured out while arranging a tournament in D&D

So when I started getting the characters stories for Eberron in, one of my players mentioned he worked in the fighting pits and arenas of Sharn, I knew I was going to have to do some stuff with pit fights. My slight disillusionment with downtime in regards to PCs simulating a day to day existence has made it less glamorous, so I set up An Event. A big Tournament, with, idk, 64 entries. Should be easy, right?

…right?

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Overthinking Eberron: Dragonvale Mental Hospital

I read a book recently, that brought to life the mental effects that 4 years of brutal war could have on people. And the whole time I was thinking, man, Eberron has had a hundred years of war that only became more and more brutal. What would their mental hospitals be like?

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Masks Part 2: Reflections of Sessions

So a Sunday or two ago, I had a decent amount of my family gathered together, so I offered to run a game of Masks. I’m not sure if I properly stated that this was a practice run for me, but we gave it a go. I learned A LOT in our, what, 2 hour session? It worked a lot better than book learning and I figured out crucial things in how to present the information in the future.

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Culture Quest: The Great Gatsby

This may shock some people, but I’ve never read the Great Gatsby. It’s just never come up. I’ve heard people mention it’s good, and the fact that it appears on a lot of “best classic book” lists, well, means I should have read it. But I never have. This probably won’t be the first such surprise on the list.

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Masks: Teen Heroes Powered by The Apocalypse

(This RPG has its own tagline, but it’s not as cool as this title)

A good Superhero RPG is one of my White Whales. I’ve tried it a few times, and it’s not ever really worked out the way I’ve wanted. And I’m never sure if that’s my fault, my players’ fault, the game system’s fault, or just bad timing. There’s always a lot of variables and I should probably do more science on it. While I was doing research for the Monster Hunting thing, a stray googling led me to a list of games Powered by the Apocalypse and I found that they did indeed have super heroes run by this system.

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Culture Quest: On the Essays of Montaigne

When I got my first set of books from the library, the Complete Essays of Michel de Montaigne caught my eye, mainly because if it had any more pages, it’d be classified as a ball, not a book. This thing is huge. So I started reading a bit every night, thinking to just jump on the largest guy and get it knocked down, right?

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Matt’s Alchemy Rules v2: Alchemy in Eberron

I gave out a bit of loot to a player and they asked about my alchemy rules. Near a week after that, here they are. Long time viewers may recall an older version of the rules, that was 6 pages long. I cut it down to 3, mainly by simplifying how a few parts of it work, easing some of the wording, and, in general, by being more awesome.

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Campaign Framework: How to Run a Monster Hunt

Monster hunting seems like it should be a core part of D&D. They have monsters a-plenty, PCs are accustomed to doing things for money, it should just work, right? Well, it should. And it can. But I haven’t been able to find anything in my books that describes the process. I’m sure various adventures have one off stories here and there that have a monster hunt, but there’s nothing as describing the framework for making monster hunting the entirety of your campaign.

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