Advanced D&D. Confusingly named, confusingly built, and yet, as I study through these hallowed pages, I can really see the potential for the game this would become. I can see parts of genius, some of which I wish was still in D&D today, and some of which really really had some serious problems.
Tag Archives: OSR
Matt’s D&D Construction Rules
I’ve been putting together what I feel makes the most sense for rules concerning building things in an RPG. So let’s throw words to talk about it.
Experiment of Dread: Playing a Hexcrawl in 5e
This last weekend, I met online with some friends to do some D&D. As per. However, not all of our group were able to gather, so I placed the current storyline on hold and ran Something Else. And since Module X1, the Isle of Dread has been on my mind, I decided to run that […]
D&D Archeology: Using old material for the first time
I like to call myself a D&D Archaeologist. I love buying old books and seeing what secrets the ancients had in their games. By ancients, yes, I refer to earlier editions of D&D, but also any game. I’m not picky about where the sources of interesting ideas come from.