I’d do this just as a message in discord, but I can’t write there at work, and it’s going to be long as I’m just going to be SoCing this. Continue reading “Thoughts about my Saturday Game”
A new UA to take our mind off of things. ANd its about the mind, interestingly enough.
Acquisitions Incorporated trains its franchise employees in certain skills that provide paradigm driving success and enables a framework for enhanced team focused priorities in terms of accomplishing objects as a collective unit and enhancing the brand as a whole. Continue reading “Acq Inc Positions Rebuilt: Simpler, more nimble company roles”
I’ve been putting together what I feel makes the most sense for rules concerning building things in an RPG. So let’s throw words to talk about it.
The Pendragon RPG contains its own list of references, but I’m not quite cultured enough to recognize all of these actual historic references. So instead of that, I’m making up a list of everything I thought of as something to read or watch as I was reading the RPG.
This last weekend, I met online with some friends to do some D&D. As per. However, not all of our group were able to gather, so I placed the current storyline on hold and ran Something Else. And since Module X1, the Isle of Dread has been on my mind, I decided to run that instead. Continue reading “Experiment of Dread: Playing a Hexcrawl in 5e”
Hoorary for new UA! Boo that the Circle of Stars and the Fey Wanderer are listed for survey, as that means they probably aren’t in the Theros book. Alas.
I learned about an old RPG recently. The first edition of it was released in 1985, so it’s been around longer than me. I got my book for it this week, and I’m playing fast catch up. I really want to add it to my repertoire, but it’s very different than D&D (or at least, what D&D became), so I have to learn it as an alien system instead of a modification. So my spin up time is going to be slower than with some other games modes. Still, I am SUPER excited about this game, some fears notwithstanding.
So this is my list of talking points if anyone was Valorous enough to ask me what I think about this RPG. Continue reading “Pendragon RPG: 9 things that excite me, 5 things that scare me”
I sat down on Wednesday morning to prep the game for that night. I started with the map of what I had presented so far, then started drawing a new map to extend the dungeon. And stopped instantly. “Why are these rooms here, like this? It doesn’t make sense!” was my thought. So I ran through the module on some scrap paper, taking notes, and trying to decide what needed to be where.
And I learned some (hopefully) interesting stuff along the way.
I like to call myself a D&D Archaeologist. I love buying old books and seeing what secrets the ancients had in their games. By ancients, yes, I refer to earlier editions of D&D, but also any game. I’m not picky about where the sources of interesting ideas come from.