I learned about an old RPG recently. The first edition of it was released in 1985, so it’s been around longer than me. I got my book for it this week, and I’m playing fast catch up. I really want to add it to my repertoire, but it’s very different than D&D (or at least, what D&D became), so I have to learn it as an alien system instead of a modification. So my spin up time is going to be slower than with some other games modes. Still, I am SUPER excited about this game, some fears notwithstanding.
I sat down on Wednesday morning to prep the game for that night. I started with the map of what I had presented so far, then started drawing a new map to extend the dungeon. And stopped instantly. “Why are these rooms here, like this? It doesn’t make sense!” was my thought. So I ran through the module on some scrap paper, taking notes, and trying to decide what needed to be where.
And I learned some (hopefully) interesting stuff along the way.
I like to call myself a D&D Archaeologist. I love buying old books and seeing what secrets the ancients had in their games. By ancients, yes, I refer to earlier editions of D&D, but also any game. I’m not picky about where the sources of interesting ideas come from.
There’s an anime releasing called BOFURI. It’s an Isekai of sorts, set inside a full dive VR video game, but people are just playing, nothing at stake. I just watched episode 8 and I figured out what was rubbing me wrong about the show. (I do recommend the first few episodes. After that, it’s on you if you continue.)
Minor unimportant spoilers for some of the wide descriptions show, definitely spoilers for Episode 8. Enter at your own risk.
So when I started getting the characters stories for Eberron in, one of my players mentioned he worked in the fighting pits and arenas of Sharn, I knew I was going to have to do some stuff with pit fights. My slight disillusionment with downtime in regards to PCs simulating a day to day existence has made it less glamorous, so I set up An Event. A big Tournament, with, idk, 64 entries. Should be easy, right?
I read a book recently, that brought to life the mental effects that 4 years of brutal war could have on people. And the whole time I was thinking, man, Eberron has had a hundred years of war that only became more and more brutal. What would their mental hospitals be like?
So a Sunday or two ago, I had a decent amount of my family gathered together, so I offered to run a game of Masks. I’m not sure if I properly stated that this was a practice run for me, but we gave it a go. I learned A LOT in our, what, 2 hour session? It worked a lot better than book learning and I figured out crucial things in how to present the information in the future.
This may shock some people, but I’ve never read the Great Gatsby. It’s just never come up. I’ve heard people mention it’s good, and the fact that it appears on a lot of “best classic book” lists, well, means I should have read it. But I never have. This probably won’t be the first such surprise on the list.
(This RPG has its own tagline, but it’s not as cool as this title)
A good Superhero RPG is one of my White Whales. I’ve tried it a few times, and it’s not ever really worked out the way I’ve wanted. And I’m never sure if that’s my fault, my players’ fault, the game system’s fault, or just bad timing. There’s always a lot of variables and I should probably do more science on it. While I was doing research for the Monster Hunting thing, a stray googling led me to a list of games Powered by the Apocalypse and I found that they did indeed have super heroes run by this system.