A new UA has dropped, this time with options for the Artificer, Druid and ranger. Here are my thoughts as I read through.
So a Sunday or two ago, I had a decent amount of my family gathered together, so I offered to run a game of Masks. I’m not sure if I properly stated that this was a practice run for me, but we gave it a go. I learned A LOT in our, what, 2 hour session? It worked a lot better than book learning and I figured out crucial things in how to present the information in the future.
This may shock some people, but I’ve never read the Great Gatsby. It’s just never come up. I’ve heard people mention it’s good, and the fact that it appears on a lot of “best classic book” lists, well, means I should have read it. But I never have. This probably won’t be the first such surprise on the list.
(This RPG has its own tagline, but it’s not as cool as this title)
A good Superhero RPG is one of my White Whales. I’ve tried it a few times, and it’s not ever really worked out the way I’ve wanted. And I’m never sure if that’s my fault, my players’ fault, the game system’s fault, or just bad timing. There’s always a lot of variables and I should probably do more science on it. While I was doing research for the Monster Hunting thing, a stray googling led me to a list of games Powered by the Apocalypse and I found that they did indeed have super heroes run by this system.
When I got my first set of books from the library, the Complete Essays of Michel de Montaigne caught my eye, mainly because if it had any more pages, it’d be classified as a ball, not a book. This thing is huge. So I started reading a bit every night, thinking to just jump on the largest guy and get it knocked down, right?
I gave out a bit of loot to a player and they asked about my alchemy rules. Near a week after that, here they are. Long time viewers may recall an older version of the rules, that was 6 pages long. I cut it down to 3, mainly by simplifying how a few parts of it work, easing some of the wording, and, in general, by being more awesome.
WotC have some new class options out and all of them sound interesting. Make sure to fill out surveys for things you have opinions on.
Monster hunting seems like it should be a core part of D&D. They have monsters a-plenty, PCs are accustomed to doing things for money, it should just work, right? Well, it should. And it can. But I haven’t been able to find anything in my books that describes the process. I’m sure various adventures have one off stories here and there that have a monster hunt, but there’s nothing as describing the framework for making monster hunting the entirety of your campaign.
I found a quote by C. S. Lewis that I’m going to misuse. He said “It is a good rule after reading a new book, never to allow yourself another new one till you have read an old one in between.” Now, my misuse of this quote will be in the definition of “new” and “old” books. For him, a “new” book is one that was contemporary with him, and an old book is a classic. Interestingly, if I was to apply that same rubric to books now, his books have moved from new to old, which is probably something he never imagined.
But I’m taking it in a different angle. And “Old” book to me is a book you’ve read before. And this Culture Quest article is about my third most purchased book, Dealing with Dragons by Patricia C. Wrede.
I had a not great week this week and need to do something quick for content today. I have like 4 or 5 articles half written that need a bit more time to percolate, so instead of forcing one of them out early, we’re going to play a game.