I sat down on Wednesday morning to prep the game for that night. I started with the map of what I had presented so far, then started drawing a new map to extend the dungeon. And stopped instantly. “Why are these rooms here, like this? It doesn’t make sense!” was my thought. So I ran […]
So when I started getting the characters stories for Eberron in, one of my players mentioned he worked in the fighting pits and arenas of Sharn, I knew I was going to have to do some stuff with pit fights. My slight disillusionment with downtime in regards to PCs simulating a day to day existence […]
I gave out a bit of loot to a player and they asked about my alchemy rules. Near a week after that, here they are. Long time viewers may recall an older version of the rules, that was 6 pages long. I cut it down to 3, mainly by simplifying how a few parts of […]
Monster hunting seems like it should be a core part of D&D. They have monsters a-plenty, PCs are accustomed to doing things for money, it should just work, right? Well, it should. And it can. But I haven’t been able to find anything in my books that describes the process. I’m sure various adventures have […]
I haven’t heard a lot back about my subskill system, which is a shame because the piece I intended for today had a bunch of stalled research. So today, I’m struggling to write a sufficiently long filler piece, as I wonder how committed I am to twice a week updating.
It’s no secret that I kind of hate skills. 5e is the best system so far, but that doesn’t mean I like it. My distaste for the skill system led me to create the Specialty system, which I just realized isn’t posted anywhere since the site refresh. Sigh. Anyway, I had a breakthrough last week […]