I’ve been putting together what I feel makes the most sense for rules concerning building things in an RPG. So let’s throw words to talk about it.
I sat down on Wednesday morning to prep the game for that night. I started with the map of what I had presented so far, then started drawing a new map to extend the dungeon. And stopped instantly. “Why are these rooms here, like this? It doesn’t make sense!” was my thought. So I ran […]